![]() The “Signing certificate fingerprint (SHA1):” should match the SHA1 line of the keytool output above. Now let’s head back to the Google Play Console page… Keep the terminal in view or copy paste it somewhere you can look at later. There’s a bit more there (and I changed this example up, so don’t go trying to use this example for anything useful). Issuer: CN=GameSalad Bowlboy, OU=Engineering, O="GameSalad, Inc.", L=Austin, ST=TX, C=US Owner: CN=GameSalad Bowlboy, OU=Engineering, O="GameSalad, Inc.", L=Austin, ST=TX, C=US So, assuming you have installed the Android SDK, you will need to drop into a command line interface and type the following: keytool -list -v -keystore Įxample: keytool -list -v -keystore ~/gamesalad-dev.keystore -alias gamesalad When creating the client ID it will need to know the SHA-1 fingerprint of your keystore. Google Play Games is about to create a “Client ID”. This bit is going to get a bit technical. If you are sure have signed your placeholder app with the correct keystore, then you can skip down to Click on “Authorize Your App Now. This created a “Client ID” which is used to link your “Google Play” App to this “Google Play Games” Game. You will then be asked to Authorize your app. Head back up to the top and click “Save and continue”. You will then your Linked apps configuration form:Ĭlick on package name field and type in the package id for your app (e.g. You just created your game, this is what you will see:Ĭlick on “Linked Apps” and choose “Android”. Which takes us to… Step 2: Linking your app. After you are done you will be taken to the Game details interface. Remember, this will also be seen as your Game’s listing in the Google Play Games app, so treat it as you would your Google Play store listing.Ĭhoose the category for your game and hit Create. It should be something common between all Apps that will share this game configuration. In the modal dialog box that pops up, stay with the “I don’t use any Google APIs in my game yet” options and enter a name for your game. This configuration is also the listing for your game in the Google Play Games app, which is almost like a separate app store for discovering games in the Android ecosystem.įirst go to the Game Services console by clicking “Game services” on the left menu of your Google Play Console. “My Awesome Game” and “My Awesome Game XL”) they can still share the same leaderboards and achievements. For instance, if you have different Tablet and Phone APKs for your game distributed as different apps (e.g. This flexibility allows you to attach multiple apps to the same “Game”. Game Services lets you manage a “Game”, which has its own description and holds a set of leaderboards and achievements. Both of these items will be taken into account when a user tries to “Log In” to your app and must be correct. You will also need to make sure the APK is signed with your same certificate you indent to use for the final game and has the same final package name you intend to use. You will need to upload a placeholder APK before you start configuring Game Services. To save some time, we will assume that you have already uploaded a game through the “Create Application” flow. Once you are registered with the Google Play store as a developer you can begin adding your app data. Set up your App and start configuring Game Services: For example, the ‘Platform – Login’ behavior will log you into Google Play Games or GameCenter depending on what platform the behavior is triggered on. ‘Platforms’ behaviors are intended for all platforms supporting the behavior. Our engine is designed to gracefully ignore behaviors on platforms that do not support that behavior. apk and the same applies to behaviors intended for Android that are triggered on an Apple device. Behaviors that are intended for Apple, will not trigger in your Android. ![]() You can simultaneously use Google and Apple features in your app. ![]() User can create Leaderboards and Achievements which create a layer of engagement for your games.įirst order of business is to have the appropriate behaviors in your GameSalad game project. ![]() Google Play Games Services are similar to Apple’s GameCenter or Amazon’s (now deprecated) Game Circle.
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